Dances With Ferrets (RSS 0.9 feed) Where technology meets idiocy in Titantic Catastrophe en-gb Copyright 2010 Ferret Labs I'm now selling on Tindie! I've been asked a few times by readers about whether pre-made PCBs can be purchased ... frequently enough that replying with "there's no demand for it" is patently untrue. So, as an experiment in <i>could-I-quit-my-job-and-design-kits-all-day</i> I'm testing the water with my <a href="">Simple EEPROM Programmer kit</a>. <br /> <a href=""><img src="" alt="I sell on Tindie" width="200" height="104"></a> Back after hosting service merge My hosting service (Ariotek) has merged with hosting service Krystal, so they've migrated all my content over. This has generated a few hiccups - mostly regarding the address of my MySQL server, and so on. This has affected Wordpress blogs, my website frontpage, phpArcScan, and so on. Should be all fixed now. Back after hiccup My hosting service have finished migrating over to new servers, so I've had to fixup some SQL server names. Hopefully everything should be working again now ... Some free GDF fonts now available! Need a bit more variety from your fixed-width bitmap fonts? Text embedding into autogenerated bitmaps looks a bit lacklustre? Have no fear! A few hundred fonts from <a href="">!Zap</a> are now converted for your printing pleasure. Geek Blog now active My blog for documenting electronic and computery things is now active. Actually, it's been active for ages but I've only just got around to finishing anything for it ... [phpArcScan] Archive 23.5 now added Archive 23.5 (October 2012) now added to database. [phpArcScan] A few bugfixes uploaded. Following feedback from some users, I've fixed some bugs relating to searching, allowed provision for extending the maximum number of search results, enforced some data's sort order ... and one or two other minor things that most people won't have noticed. :) [phpArcScan] Data for issues 23.2, 23.3, 23.4 now available. [phpArcScan] Data for Archives 22.11, 22.12 and 23.1 are available Actually, they've been available for ages. I just forgot to announce it here! Rasteriser and depth buffer implemented! Finally done some more work on my software 3D renderer - results of my first attempt at solid triangles and a depth buffer. Needs work, but looks good so far.